![]() The dealer will deal out all of the cards so each player will end up with 13 to start. The goal is to accumulate points, and the first to 500 points wins. You are on the same team as the person across from you and the same goes for the other two. If no one reaches 500, keep the scores as they currently are, reshuffle all melds, hands, and cards in the discard pile, and begin another round.In a typical game, there are four players and two team.If someone reaches at least 500 points, they are declared the winner. Aces melded in a sequence with a 2 and 3 of the same suit: 1 point instead of 15.Points are subtracted for each card in each player's hand, while points are added for each card in their melds.As soon as a player empties their hand, play stops and scores are tallied.Watch for opportunities to call "Rummy!" during other players' turns.Play new melds or lay off cards from your hand onto existing melds.Draw a card from the draw pile, take the top card from the discard stack, or take multiple cards from the discard stack.Play continues clockwise until someone lays off their entire hand or the stock deck is exhausted, at which point scores are tallied.Play then continues to the person to their left instead of reverting to the player whose turn was interrupted. When they call Rummy, that player takes the discard pile down to the relevant card, continues to play new melds or lay off cards onto existing melds, and finally discards a card. If a player discards a card that could have been added to a meld, or if they leave a card in the discard stack that could be added to a meld, any other player may call "Rummy!" before the next player draws.If they only drew the top card from the discard pile, they must make sure to discard a different card. ![]() To end their turn, a player will discard a card from their hand face-up on top of the discard pile.Aces are either high or low, but not both at the same time in a single sequence. A sequence is three or more consecutive cards of the same suit (eg. Jack of Spades, Jack of Hearts, Jack of Diamonds). A group is three or four cards of the same rank (eg. Melds come in two varieties: groups and sequences.Note that once a card is played onto another meld, it may not be moved, nor be counted as part of a different meld. If a card is added to another player's meld, the person playing the card must announce which meld they're adding it to, then place the card on their own side of the table. They may also lay off cards from their hand onto their own melds, or onto existing melds created by other players. Next, a player may lay down new melds from their hand onto their side of the table, face-up.If the player takes a lower card from the discard pile, they must immediately place that card in a valid meld, and they must also take all of the cards above that card in the discard pile. When a player's turn begins, they have the option of drawing the top card from the deck, the top card from the discard pile, or a card from lower down in the discard pile.The person to the dealer's left goes first play passes clockwise.Take the top card from the deck and place it face-up to begin the discard pile.(If only two players are playing, deal 13 instead of seven.) Re-shuffle the deck, then deal each player seven cards. Choose a dealer by drawing cards from the shuffled deck, with the highest being the winner.Use one standard deck of 52 cards plus two Jokers for a group of 2, 3, or 4 players.Points are lost for having cards in hand when another player goes out (empties their own hand).Points are earned by creating melds or laying off cards onto existing melds anywhere on the table.The ultimate goal of 500 Rum is to be the first player to reach a cumulative score of 500 across a series of hands.
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